Wednesday, January 30, 2013

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Real estate matching your search » Real Estate Intelligence Agency << Huntsville Real Estate Agents and Realtors<< Commercial and Residential Real Estate ServicesReal Estate Intelligence Agency << Huntsville Real Estate Agents and Realtors<< Commercial and Residential Real Estate Services

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Monday, January 21, 2013

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Realtor® Careers » Real Estate Intelligence Agency << Huntsville Real Estate Agents and Realtors<< Commercial and Residential Real Estate ServicesReal Estate Intelligence Agency << Huntsville Real Estate Agents and Realtors<< Commercial and Residential Real Estate Services

Realtor® Careers » Real Estate Intelligence Agency << Huntsville Real Estate Agents and Realtors<< Commercial and Residential Real Estate ServicesReal Estate Intelligence Agency << Huntsville Real Estate Agents and Realtors<< Commercial and Residential Real Estate Services

Our Online Reputation Management Playbook | SEOmoz

Our Online Reputation Management Playbook | SEOmoz

Monday, January 14, 2013

Real Estate Intelligence Agency

107B Clinton Ave
Huntsville, AL 35801
Phone: (256) 457-0804 Tiffany@RealEstate-Huntsville.com

Real Estate Intelligence Agency, Inc. (REIA) is a Huntsville based Real Estate Brokerage that serves residential and commercial real estate buyers and sellers in the North Alabama area. We specialize in customizing our services for each client based on their specific needs and requirements.

Our mission is to create a modern real estate agency and move beyond legacy programs, processes and outdated business models of the traditional real estate companies. We will accomplish our mission by approaching each opportunity with a strategic planning model that looks at industry, market, and competitive environment in order to better brand the property and focus marketing efforts.

Thursday, January 10, 2013

Making Change

Making Change with Coins
(%i1) load(basic)$
making change 03_0
(%i2) powerdisp:true$
Number of terms to count down to in increments of five.
(%i3) Number_of_Terms:50;
making change 03_1
Define coins as list of lists with coin name, denomination, and additonal format character for plurals.
(%i4) Coins:[[Quarter,25,""],[Dime,10,""],[Nickel,5,""],[Penn,1,"@"]];
making change 03_2
Form formats for string output:
(%i5) fmts:makelist(sconcat("~d ",Coins[j][1],"~:",Coins[j][3],"P~% "),j,1,length(Coins));
making change 03_3
Form the generating function.
(%i6) FD:1$
(%i7) for c in Coins do FD:FD/(1-c[1]*x^c[2])$
(%i8) display(FD);
making change 03_4
(%i9) FT:taylor(FD,x,0,Number_of_Terms)$
Taylor series expansion of the generating function, e.g.,
(%i10) taylor(FD,x,0,11);
making change 03_5
(%i11) C(n):=expand(coeff(taylor(FD,x,0,n),x,n))$
Grab the n-th coefficient, e.g.,
(%i12) display(C(10));
making change 03_6
Create list of terms in reverse order
(%i13) terms(lst):=reverse(maplist(lambda([item],item),lst))$
(%i14) trms:terms((C(10)));
making change 03_7
Grab the power of each Coins
(%i15) pwrs(t):=makelist(hipow(t,Coins[l][1]),l,1,length(Coins))$
(%i16) makelist(pwrs(trms[i]),i,1,length(trms));
making change 03_8
(%i17) asum(lst):=block(sout:"",for k:1 thru length(Coins) do if lst[k]>0 then sout:sconcat(sout,printf(false,fmts[k],lst[k])),return(sout))$
(%i18) asum([1,0,2,10]);
making change 03_9
(%i19) for j:Number_of_Terms step -5 thru Number_of_Terms do
(scoins:[],
tmp:terms(C(j)),
print("There are ",length(tmp)," ways to make change for ",j," cents, namely: "),
for i:1 thru length(tmp) do (
    tmp2:pwrs(tmp[i]),
    push([apply("+",tmp2),asum(tmp2)],scoins)
),
scoins:sort(scoins),
for s in scoins do print(s[2],"")
);



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hcard - Dave England

photo of David David E. England
Marketing Intelligence Agency, Inc.

107B Clinton Ave
Huntsville, AL 38450
This hCard created with the hCard creator.

Friday, January 4, 2013

Shooting Dice

(%i1) powerdisp:true$

Shooting Dice and Generating Functions

A die has six sides with pips. Thus, the generating function is:

(%i2) f:sum(x^j,j,1,6);
dice_0

Although not explicitly written, each term has a coefficient of 1. Hence, there is only one way to shoot the numbers 1,2,3,4,5 and 6.

Craps (two dice)

(%i3) expand(f^2);
dice_1

The above says there is 1 way to shoot a two (snake eyes), namely 2=1+1.
There are two ways to shoot a 3 (3=1+2=2+1).
There are 3 ways to shoot a four, namely 4=1+3=2+2=3+1.
...

(%i4) fg:sum(a(i)*x^i,i,1,6);
dice_2

(%i5) fg2:expand(fg^2);
dice_3

(%i6) coeff(fg2,x,5);
dice_4

This shows the four ways to get a 5, namely 5=2+3=3+2=1+4=4+1

(%i7) coeff(fg2,x,7);
dice_5

Six ways to get a seven, namely 7=3+4=4+3=2+5=5+2=1+6=6+1
...

Three dice

(%i8) expand(f^3);
dice_6

There is one way to shoot a 3, namely 3=1+1+1/
There are three ways to get a 4, namely 4=1+1+2=

(%i9) fg3:expand(fg^3);
dice_7

(%i10) coeff(fg3,x^4);
dice_8

4=1+1+2=1+2+1=2+1+1

(%i11) coeff(fg3,x,11);
dice_9


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